23 Comments

Great article! I’ve also never heard of narrative distance before, but you’re right that it’s such a helpful way to think about things. I had to stop reading for a couple moments though to laugh at your description of the second person 😂 I don’t disagree at all, but I’ll admit I am one of those sadistic folks who kind of loves it. I don’t really use it at all, but I will give anything a shot if it uses the second person. I wrote a short story in 2nd many years ago that forever endeared me to it. Did I only do that because my middle school English teacher told me not to? Yes. Yes, I did.

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author

Hey Addam, looks like I never replied here at first but I wanted to say this comment made me laugh 🤣 there are lots of folks who clearly disagree with my strong (and yes, exaggerated) opinion about 2nd person! That’s the fun of writing though: lots of viewpoints, even literally, lots of readers, and lots of ways to challenge ourselves and our ideas. Thanks for stopping by the Forge :)

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Sep 3Liked by Eric Falden

At first I thought this meant the in game camera, and my next thought was "how am I going to navigate." And then I started to read the article and I agree. It seems like with certain books you're selecting a different character and re-showing certain scenes. Something that could either be done without or possibly lessen the number of characters.

Good things to note.

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I have no schooling in writing, so this is very helpful and easy to read - thanks.

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Phenomenal essay! This is such an overlooked tool of modern fantasy that I'd love to see played around with more. I know I fall into the comfortable trap of a close perspective out of habit. Thanks for writing this!

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Happy to help, MCN! Remember, it’s not a bad POV (despite my title), it’s just about choosing it deliberately and making the most of your story. Good luck!

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Tolkien's style in that passage is also just so good. It's compelling in its own right.

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You caught me. I added that passage largely because I just straight up love it.

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This was a great article. I write in limited third and yes, I find myself running into some of these problems, particularly re-setting the scene each time i swap POV. This is a big issues when you're trying to write epic fantasy with several POVs and trying to keep the word count down.

One way around this is to 'head-hop', but that in itself can be jarring and I would say is best reserved for when the pace picks up.

I've also seen (very skilled) writers create distance in limited third by restricting how much they give the reader through POV. Having the character close down/become detached from what they are doing.

I see less omniscient stuff these days, because 'show don't tell' seems to be the number one piece of feedback given to writers, and that's certainly easier in a limited POV.

And I know what you mean with Jordan! Although, other things contributed to that, such as over-description and too many plot threads. I've still read the whole series three times though.

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Three times through?! Now that takes hutzpah, AJ! I’ve re read a few books of WoR here and there but usually as a palate cleanser between other things. Interesting observation about paring back descriptions even when in limited 3rd POV. Where have you seen that? I’m really curious to read something like that.

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I'd refer you to Steven Erikson's Malazan books. If you want a specific example, look for Chapter 7 of The Bonehunters. It's a long chapter that depicts a siege. What we get is multiple POVs of soldiers inside the city when it starts to go wrong, but also cutting back to the commanders outside the city. From inside the city, it's very action-based, do the next thing to survive. From outside, you get the evolving horror of what's happening. It's brilliantly written, but...

It comes with health warnings...

First, I think this tends to be a relative thing, so you'd want to get used to his style first. And that's a labour of love!

Second, Erikson himself has said he does this for the less palatable parts of his work, for everyone's sanity. So, it can get (very) grim.

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Oh man, this is great, Eric! What a well written article! Why have I never heard of narrative distance before? I wrote my first novel with the narrator as a minor character in the story, a historian and storyteller recounting the story as it happened when it happened. Thinking about in the light of narrative distance, I gave the narrator to be as close or far away from the problem as possible. As the narrator enters the story I even get the very personal experience of first person past, while still feeling the distance. This may greatly shape my future novels! Thank you! Also, I agree that The Hunger Games, and Wheel of Time are not among my favorite stories. I always felt the writing was off but couldn’t explain why. Now it makes sense. It may not be “off,” it’s just not my favorite. Have you ever read Battle Royale by Koushun Takami? Worth the read.

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Thanks, Randal! Welcome to the forge! That sounds like a fascinating narrator. I haven’t read Takami but I’ve had it recommended to me several times and have always been intrigued. Thanks for the recommendation!

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Thanks for sharing this Eric. Your explanation using the RPG gaming world really resonated with me and has made me rethink the structure of the last chapter I wrote for my YA fantasy novel.

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Hi Sarah! Thanks for reading & sharing the piece. I’m glad the analogy resonated with you and it helping you consider your story from a new angle. Remember: I’m not actually trying to get people to stop using this or that POV; instead I’m just trying to encourage folks to really consider this aspect of narration so they can make their stories and characters shine as brightly as possible. Sounds like you understand that, of course, so I’m just glad that this was helpful :)

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Aug 24Liked by Eric Falden

This made so much sense, thank you for sharing it and for the humor!

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Happy to help, and all the better if I can make you laugh a bit :)

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Very thought-provoking article. I've been pondering it for a couple weeks now actually, specifically why it is that all modern writing advice (or at least all I've run into over the years) is constantly condemning "telling." Which is what a majority of the classics, Tolkien, etc. are written in. Most publishers hate that. Yet, I am never once bothered by classic authors and Tolkien using that far away narrative distance. I don't think many writers even know how to use it well anymore, as they're scrupulous about the Literary Powers that Be who've told them telling is the mortal sin of storytelling. At least that's how it feels to me. I applaud you spelling out this very obvious distinction, and I hope authors start using narrative distance more intentionally again (that said, my fascination with characters' psychology all but requires me to use the RPG camera...)

And am I the only one who skimmed entire interludes in Stormlight Archive because I just wanted to get back to Kaladin?!

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Thank you, Khylie. I didn't skim in Stomlight but I certainly did in Wheel of Time and I know many others who did the same, for much same reasons. In any case the "RPG camera" isn't a bad voice or distance; I only make this distinction so that writers can choose it willingly as the best creative choice for their stories instead of choosing it because they haven't thought about any other option. It sounds like you want to explore characters' inner thoughts and psychology—that's a great reason to use it! You can get the most value of out it with a story like that.

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This is a great article! I'd never even heard of narrative distance until I read this. It actually makes a lot of sense, lol. :) I personally do not like writing in first person, because then I'm stuck inside one person's head, and if the reader doesn't like that character, they're probably just going to put the book down and walk off. (A writer's greatest horror.) :) But in third person, you can still get inside characters' heads without being stuck. It gives you more room to zoom in and out. I write mostly fantasy, so that requires a lot of stepping back and seeing the big picture of the world the characters are in, but I also don't want readers to be disconnected from characters. And there's nothing I love more than hashing out a character's inner thoughts and motivations.

And btw, that quote from Tolkien—I absolutely love it. :)) He has to be one of my favorite fantasy authors of all time.

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Glad you enjoyed it! I totally agree with you on the flexibility of 3rd person.

It's important the remember that you can still zoom and in and out even when locked into a closer distance like 1st person. A first-person narrator can still say "distant" things like "In time, I would regret this decision, but at the time... ". Anyway, 3rd person is so strong precisely because of its flexibility!

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Wow, this is the first time I've thought so seriously about the issue of narrative distance. Thank you for the humorous, easy-to-understand, and precise explanation. It's really helpful for me as I'm just starting out in fiction writing.

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Breath of The Wild, and Tears of The Kingdom are both masterpieces.

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