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Bill Hiatt's avatar

Most informative! Your explanations are clear and extremely well-supported by examples.

I've not read Sanderson on this subject, but I've heard a lot of debate on it over the years. I used to argue with one of my editors about magic because he had the presupposition that "magic always comes at a cost." But there are other ways to limit magic. In my books, the consequences tend to be more practical than arcane--the difficulty of living a normal life, for example. There's also a considerable risk factor, even if one is skillful, that the magic might somehow go wrong. And the more potent one's magic is, the more one tends to become a target for more powerful supernatural forces.

Anyway, I imagine the discussion of how to implement believable and easily understandable restrictions into magic will always be a popular subject. It is certainly critical to willing suspension of disbelief.

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Sean Hill's avatar

Your elucidation on Sanderson's "laws" as actually referring to narrative and not worldbuilding is really good, but the conversation I'd like to have is the irreparable damage Sanderson's "laws" have had in terms of restricting and muddling magic aesthetics, presentation, and concept. The far-reaching notion, partly from wide misreading, and partly from poor communication on the author's behalf, that hard=science and soft=magic, that there must be cost, numbers, and so on. His "laws" may be good guides for narrative use, but as worldbuilding advice for those who simply enjoy the art of fleshing out a setting, I think they're atrocious.

I personally like to measure things by a Magic/Science metric to better describe authorial intent, presentation, and aesthetics. Magic, after all, is a word with a meaning.

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